The sculptural piece is a real figure in the form of a huge, faceted head rising out of the water. During the day the sculpture is a study in the human form of basic geometry. When night comes, the sculpture becomes a canvas for projection mapping and video. Viewers experience a contrary view of themselves. Their experience is amplified by light, shade, texture and colour effects framing and overlaying the faces over time.
The process of making e|MERGEnce has created opportunities to experiment with new methods of digital fabrication, 3D scanning and generative design. The sculpture’s geometry is a synthesis of a wide variety of head scans creating a model that represents an average of the individuals scanned in simple geometry.
The resulting 3D model is a digital toolpath that creates the sculpture via subtractive and additive manufacturing.
A highlights clip of the installation can be seen here: https://www.youtube.com/watch?v=JANFCJRwPwY
And behind the scenes of the installation’s design and production: https://www.youtube.com/watch?v=1RdAeLRoQ1o